There are flickers of personality and invention, but otherwise Parkitect stands on the shoulders of Rollercoaster Tycoon, hurling into the same bin post-ride at a slightly elevated level. Parkitect does take on more personality at night, when your rides are suddenly illuminated by hundreds of tiny lights, but these moments are only fleeting. I’m particularly nonplussed by the bobbleheaded characters, which makes your park look like it’s populated by Funko Pops, and surely nobody wants that. It’s not ugly by any means, but stylistically it’s also not very distinctive. More generally, Parkitect’s presentation is a little staid. It’s all very counter-intuitive, and after dragging and pulling out rides in Planet Coaster, using Parkitect’s system feels positively Neolithic. If you try to click on the coaster again, the game will immediately try to place a ride entrance. But actually building the coaster requires you to use the buttons on the coaster menu. To start building a coaster, you place a station like any other object. Probably the weakest part of the UI, however, is the coaster builder itself. Another annoying issue is that menus for rides always appear in the centre of the screen rather than off to one side, which means you’re obscured from viewing the ride that you want to edit. Worse, demolition is a two-step process, with you first having to highlight the object for demolition, and then click a tiny tick in the bottom of the screen. For starters, there’s no Undo button, so any mistakenly placed objects have to be manually demolished. Most prominent it the UI, which aside from being greyer than Britain in December, is also oddly designed. Nonetheless, Parkitect does exhibit a few issues. You can’t fault Parkitect for its generosity, nor for its cleanly designed simulation. There are also dozens of different rides to unlock, and the coaster selection is particularly impressive, ranging from simple junior coasters to log-flumes, flying coasters, and even a bobsled run. An early example sees you repurposing a disused airfield, forcing you to build your park on a long but narrow strip of land. Alongside the sandbox mode, the campaign includes 26 different parks to build, each of which has its own unique set of challenges. You need to consult the spreadsheets, identify where the shortfall is, and adjust prices accordingly. Speaking of profits, although getting your Park financially stable is not difficult, you can’t ignore the finances and hope for the best. Meanwhile, if a storm passes over your park, rides will be shut down and your profits will start to tumble. If your park is accosted by vandals, you can see them running around kicking over bins and benches, and this will impact your park’s “dirtiness” rating. Players can challenge other players locally or online.Much of this is represented visually. Packed with a huge variety of crazy mini-games, OddBallers invites players into a reimagined party game where anything can, and will, happen. About OddBallersĭeveloped by GAME SWING and Ubisoft, OddBallers is a bombastic, dodgeball-inspired multiplayer party game where players are encouraged to use hilariously unfair tactics and wacky weapons to win mini-games in this highly customizable, endlessly absurd world. The cross-play feature enables players to compete with other players on all platforms. They can also take the party online to experience some OddBallers goofiness from anywhere in the world. Up to 6 players can compete locally (up to 4 players on PS4) and up to 6 players online. Whether online or locally, players will be able to test their skills and friendship. Customization elements can be unlocked for free through each player’s progression. A session can last between ten and twenty minutes depending on the victory conditions set by the players.Ĭharacters can be customized from head to toe, with hundreds of hilarious outfits, haircuts and more. The first player to convert their match point, by winning a mini game in the next rounds, wins the match. Players will have to win a predetermined number of points to get a match point. OddBallers will challenge players to use everything they can get their hands on and catapult their projectiles directly into the faces of their fellow players. From rustic farms to waterfront towns to paradise islands, each environment features more than 30 different arenas and unique mini games. OddBallers is a bombastic, dodgeball-inspired multiplayer party game where players are encouraged to use hilariously unfair tactics and wacky weapons to win mini games. It is also playable on PlayStation 5 and Xbox Series X | S through via compatibility mode. OddBallers is available on Nintendo Switch, PlayStation 4, Xbox One, and on Windows PC via the Ubisoft Store, the Epic Games Store and Luna, at a price of $20.00. Players can now enjoy the lighthearted and colorful universe of OddBallers, Ubisoft’s latest party game, developed by Game Swing studio.
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